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Fixes Earthworm Jim 2 (E) sound effectsįixed auto joypad polling bug. Fixes Chou AnikiĪdjusted PAL execution speed. Fixes Power Drive, Death Brade and RPM Racingįixed extreme NMI / IRQ edge case. WRAM is now initialized to 0x55, SRAM to 0xff. Clockbox tree games company code#Special thanks to zones for researching thisĬleaned up port-specific code to ease portingĬreated unified Makefile, used by all ports Ĭreated GTK+ port of bsnes (although input is currently broken) HDMA transfers now kill active DMA channels that are on the same channel. ![]() IRQs are now delayed after H/DMA transfers. Fixes ToP, Mortal Kombat and Genjuu RyodanĪdded out-of-order execution to CPU, APU synchronization for major speedup with no accuracy loss Fixes countless gamesįixed major bugs in HDMA routine. Updated snes_ntsc to version 2.0.1 įixed bugs in HiROM / LoROM memory mapping. Fixes Super Conflict title screen įixed bug in NTSC filter with hires games Vscroll bug in hires, interlaced mode fixed. VBE memory size increased to 8MB and several VGA/VBE fixesĭSP-1 support added Īdded cooperative multithreading library, written by myselfĪdded several PCB mappers, thanks to research from OverloadĪdded several games to database, fixing several mapping-related bugs hard disk emulation now supports ATA-3 (multiple sector transfers) hard disk geometry autodetection now supported by most of the image types lots of cpu and internal debugger fixes configuration parameter handling rewritten to a parameter tree Clockbox tree games company download#Most of these are in the Arduino IDE and you can simply search for them there and download and install.-limited save/restore support added (config + log options, hardware state) You will also need to fetch a couple of libraries. It was certainly a lot quicker than when I originally did it 30 years ago. Then used the auto-silence detect of audacity to automatically remove silence. I used audacity to record myself saying each word one after the other with a half second gap between words. If you want to create your own then make sure that you record them in the order specified in the ClockMP3defs.h file. The alarm MP3 file should be placed in a folder called 01/. Make sure you place them in a folder called MP3. Next you’ll need to load up an SD card with the MP3 files from my GitHub page. If you’re every hacking with my code, there’s some useful debug defines you can use in the Debug.h header file. Clockbox tree games company update#You can also update your timezone and NTP server in this file. #if defined( ESP_PLATFORM ) || defined( ARDUINO_ARCH_FIREBEETLE8266 ) //FireBeetle-ESP32 FireBeetle-ESP8266īack in the Arduino IDE, make sure that you have entered in your WiFi SSID and password, and also the Google Script URL that you recorded. #define TIMEZONE -7 // Pacific Daylight Time (USA) #define TIMEZONE -8 // Pacific Standard Time (USA) #define TIMEZONE -4 // Eastern Daylight Time (USA) #define TIMEZONE -5 // Eastern Standard Time (USA) #define WIFI_PASSWD "Your WIFFY passowrd" * Common defines that you'll need to update. Now you can create events in this calendar and your alarm clock will go off for every event you create. You can use any name you want, but once again you’ll need to record this for later. Next open up a calendar, then My calendars drop down and “Create new calendar”. ![]()
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